<click of a switch, and a few stark lights illuminate patches of cavernous dark>
I've come back to this old place to (maybe) breathe a little life into it, and to clear my mind of some thoughts. It's been years now since the last post—but I've done a lot of design work during that time. Very little to publicly show for it, of course, but trust me when I say I've been putting in the hours. Burning viscous oil. Grinding the gears. And now I want to lay all of it out in detail for an audience. Ha! I'm pretty sure I'm still just talking to myself here—even more likely after all this time. So, anyway...
I made an RPG. Or I hacked an existing one. Not sure where the dividing line is between the two. But that's part of what I'm hoping to sort out as I hash through all of this. Sketch out my thinking about this project in detail. Impose order on the inner whirlwind.
The game I designed is called Wayfarers of Emberreach. Not the greatest title, I'll admit. I wrestled with that for a long while. The name itself is pretty new when you consider the span of time that the game has crossed and the multiple iterations its been through. It's had other names before this one. And this one's got a little nod in it to its predecessors, plus (hopefully) some reflections of its own unique character. It's not the most elegant choice; could certainly be snappier. But, like a lot of names, it's idiosyncratic, and the game will, I hope, come to own it soon.
But that's where we'll start: with the title. Next time, I'll talk about the ancestry and lineage; its design roots. And from there, since the game is written and largely finished being revised, I'll do a detailed delve into the rules and other aspects of it.
Oh, almost forgot something important: this game will never see the light of publication day. It's purely for use in my home games. I'll get more into the 'why' of that soon. But I feel that the effort and thought I've put into it warrant some discussion.
More soon. <puts finger on the light switch, pauses> Ehh...I'll leave the lights on. I won't be gone long.

