Wayfarers of Emberreach (or WoE, as I'll refer to it going forward) is a hack of the Vagabonds of Dyfed role-playing game -- which is itself built on the chassis of World of Dungeons and a few other games.
Vagabonds of Dyfed (VoD) was written by Ben Dutter of Sigil Stone Publishing, published in 2018. It describes itself as "an unholy union between the OSR and PbtA," which I think is a fair descriptor on a few levels (more on that below). It credits its design to a handful of other games: World of Dungeons, Barbarians of Lemuria, Blades in the Dark, City of Mist, The Black Hack and The Whitehack, and Moldvay Basic D&D. The designer actually provides a very lengthy, thorough explanation of the game and their intentions for it on its DriveThruRPG page. I refer the curious there for details. VoD's central mechanic is the universal move roll lifted from World of Dungeons.For those not already aware: World of Dungeons, written by John Harper and published in 2012, is a distillation of the Dungeon World RPG. All of Dungeon World's many moves are boiled down to one core "move" set up around the Powered by the Apocalypse (PbtA) engine's resolution system (roll 2d6 and add a modifier; 6- = fail with a complication; 7-9 = succeed with a complication; 10+ = succeed). Rather than providing specific outcomes and consequences prescribed by each move, World of Dungeons leaves the outcome for its core roll to the GM, who reads the scene and narrates a likely outcome based on the roll result. It's highly interpretive. It also puts primary focus on narrative by generating a lot of scene complications from that core mechanic.


